Thirteen cards each, say how many tricks you will take, then take them. Spades are trumps all game long and the whole thing is settled in five deals.
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The deck is dealt out to four players. Before a card is played each of you calls the number of tricks you expect to win, at least two, going round in order from the dealer's right. Then you play them out, following suit where you can, with spades beating everything else whenever they are played.
Make your call and you score it. Miss it and you lose it. Five deals and the highest total wins.
| Players | 4 |
|---|---|
| Cards dealt to each | 13 |
| Lowest call allowed | 2 |
| Deals in a game | 5 |
This is not Hearts, where everyone commits at the same moment in private. Calls here go round the table in order, so everyone after the first is calling with more information than the person before them, and the last caller knows exactly what the table has promised.
There is no passing phase and no rule about when spades may be led. Whoever holds them may lead them whenever they please.
The reference rules and the popular apps genuinely disagree about what happens when you take more tricks than you called. Rather than pick one and present it as the rule, we made it a setting you choose before the game starts, so the version you grew up with is available and nobody has to argue about whose Callbreak is the real one.
No advertisements at any point. No account, no email, no sign-up. No timer, no energy, no coins, no daily streak pestering you to come back. This game is part of a single one-time unlock, not a subscription, and nothing in it can be bought again later.